Tetris - Java (2024)
Tetris - Java (2024)
This custom version of Tetris uses Java Swing for rendering and custom game logic to handle piece movement, locking, line clearing, and soft/hard drops. The game tracks precise timing for piece falls, movement resets, and lock delays to create a smooth and authentic gameplay experience. I also implemented ghost pieces, row identification before clearing, and a buffered spawn system to prevent pieces from overlapping when entering the board. The code is structured to handle key inputs efficiently and according to the official rules.