Tetris - Arduino / C++ (2023)
Tetris - Arduino / C++ (2023)
This Tetris game project runs completely on an Arduino. The game features real-time user input handling, score tracking, and piece management with visual feedback on a Neo-Matrix display. The game tracks precise timing for piece falls, movement resets, and lock delays to create a smooth and authentic gameplay experience. I also implemented ghost pieces, row identification before clearing, and a buffered spawn system to prevent pieces from overlapping when entering the board.